Game Guide › Playing Well
Playing Well
Tips for each side, and good manners.
For the Village
- Watch the fire line. When it falls short of sunrise, the Village needs a log or a Werewolf found.
- A quiet night means the Doctor guessed right, or the pack sabotaged. Check the fire to tell which.
- Every vote is in the System tab. Look for players who push a vote and then change it at the last moment.
- If the Woodsman names a wolf, weigh it: he may really have seen one in the trees.
For the Werewolves
- Blend in. Talk and vote the way a worried villager would.
- Agree on your target in the pack chat before the night gets short.
- Sabotage when the fire is already tight, but the village keeps watch the night after.
- A Hunt costs you a kill. It pays when you think the Woodsman is out.
At the fire
- Keep your card secret, and never share your role outside the match.
- Be kind. Click a name in chat to see their profile, block them, or report a message.
